Games Industry

Pearl Abyss sells CCP back to its CEO for less than half what it paid, plus $20 million in crypto

1 month 3 weeks ago

Pearl Abyss, the Korean developer of hit MMO Crimson Desert, has sold Eve Online developer CCP Games back to its CEO Hilmar Veigar Pétursson for $100 million in cash and $20 million in "token acquisition rights", eight years after buying it for $225 million in cash plus $200 million in performance-related payouts. The figures were reported by Korean outlet Digital Today.

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Jon Hicks

Valve’s hardware graduates from side-quest to full-blown ambition | Opinion

1 month 3 weeks ago

2026 is meant to be a key year for Valve's ambitions in the hardware space, and next week, the first piece of the puzzle falls into place. Reviews for the Steam Controller – the compan's redesigned gamepad, a decade on from the original's troubled debut – are in, and they're good. Remarkably good, in fact: a chorus of near-universal praise from outlets that you might expect to pick apart the idiosyncrasies of a $99 controller with far more relish.

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Rob Fahey

Podcast: iicon, Gamescom Latam, and Roblox financials

1 month 3 weeks ago

This week's GamesIndustry.biz podcast is now live, once again recapping the main stories of the last seven days. This week, Lewis called in from GamesCom Latam to share the view from the Brazilian development scene, and I shared my thoughts on two days with some very high-level executives at the ESA's iicon conference.

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Jon Hicks

ESA's iicon was a promising start, but needs more commitment and more candour | Opinion

1 month 3 weeks ago

The ESA's first event since the late, largely lamented E3 has been built with a very different objective. Rather than a brash, sprawling conference centre with consumers as the explicit audience and implicit attendees, iicon took place on one stage and a handful of meeting rooms in a new, sparsely-populated casino towards the bottom end of the Las Vegas strip. The audience could be counted – just about – in hundreds, rather than tens of thousands; the stage presentations were about strategy, government policy and brand partnerships. The attendee list was ruthlessly policed, the news value was negligible, the coffee was good: the only similarity to E3 was the timezone and the logo on the invite.

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Jon Hicks
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7 hours 2 minutes ago

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