The latest target of Ubisoft's eternal cutbacks is its head office, with 200 roles proposed to be cut from Ubisoft International in Paris. The company has started a voluntary redundancy program to deliver the cuts, with delivery to be negotiated with trade unions. GamesIndustry.biz understands the number represents 18% of the unit's staff.
Surviving for 25 years as an independent game developer is no mean feat. In the UK, only a handful of studios have lasted for longer without being bought out or shut down. But paradoxically, success was one of the hardest things for Introversion Software to deal with.
Live service games were the main revenue drivers over the Christmas period, with Arc Raiders maintaining its hold at No.3 while Call of Duty and Battlefield "struggled to stand out."
Savvy Games Group and Neom have signed a new memorandum of understanding with the intention of making the path for Saudi games startups moving from "incubation to acceleration" easier.
Experts from the world of virtual reality have described Meta's decision to close three studios and make layoffs to its metaverse-focused Reality Labs division as "concerning".
Roblox has said that a performance of Bruno Mars's new single in the platform's user-created Steal A Brainrot mode attracted 12.8 million concurrent users, which it described as a "single artist record for most-watched virtual concert" on the platform. The activation issued custom "Brunito Marsito" brainrot collectibles to attendees, who accumulated a total of 5,428,644 of them.
The UK Video Games Council has pushed for further government support of the industry, arguing that the country has a wealth of talent but not less support than other parts of the world.
It's fair to say that it's been a rough decade for European publishers. The last bastion of Britain's long-established publishing houses, Codemasters, was bought by EA in 2021. A couple of years later, one of the continent's largest publishers, Sweden's Embracer Group, hit the financial skids and was forced to divest or shut down many of the studios it had bought in a spending spree over the prior years.
The United States' Congressional Labor Caucus has written to the Federal Trade Commission to raise concerns about the potential impact of the proposed $55 billion acquisition of Electronic Arts led by the Saudi Arabian Public Investment Fund (PIF).
The narrative director at indie developer Inkle, Jon Ingold, has said that pricing its recently-released title TR-49 at $7 was a means of encouraging players to buy the game as an "impulse" purchase rather than waiting.
The CEO of Manor Lords publisher Hooded Horse, Tim Bender, has detailed his company's approach to developer contracts, saying that the way most legal agreements in the space are written "violate a lot of principles of what's an efficient contract".
US consumer spending on video games reached $5.9 billion in December 2025, an increase of 3% year-over-year (YoY). This rise was partially fuelled by an increase in subscription services spend, which rose 24% from December 2024.
Walmart has released a free, official commerce software development kit (SDK) for Unity developers to "seamlessly integrate Walmart products, or your own merchandise via the Walmart marketplace, directly into your projects."
At Pocket Gamer Connects London this week, a panel of well-known games industry investors gathered to discuss "Investment and M&A Trends for 2026". GamesIndustry.biz was there, and the general message of the talk was to expect a slightly rosier outlook for merger and acquisition (M&A) activity in the current months, even though the overall picture remains somewhat risk-averse, with funding still hard to find.