Christian Lövstedt, CEO of Midjiwan AB, has published an open letter to the "global games industry" calling out peers for "routinely overlook[ing]" mobile games and the people who make them.
After a brutal 12 months marked by financial underperformance, studio closures, and reorganisation, a fresh shadow has fallen over Warner Bros. Games: the prospect of a new corporate owner. The division is included – as an afterthought – in the sale of Warner Bros. Discovery to Netflix, which was subsequently challenged by a hostile bid from Paramount Skydance. Both potential buyers are wooing shareholders, and whoever wins will require regulatory approval, so closure on the deal is months or years away. Whatever the outcome, there is widespread concern about the impact on Warner's games teams.
Volha Kapitonava – the managing director of Positive Impact Games, developer of The Regreening – lays out the case for how video games can turn around attitudes towards climate change.
Aspyr has revealed that it was unable to deliver the promised Restored Content DLC for the Nintendo Switch version of Star Wars: Knights of the Old Republic 2 because it could not provide Disney with a complete list of the modders' legal names.
Square Enix's third-largest investor, 3D Investment Partners, claims the firm has demonstrated a "significant deterioration in earning power," and called for it to "devise and rigorously implement concrete countermeasures addressing critical management issues."
Six of Western Europe's video games unions have formed a united front to condemn AI, toxic workplaces and the waves of layoffs workers in the industry have seen.
Streaming giant Netflix has said that it did not "attribute any value" to Warner Bros' games business as part of its proposed acquisition of the entertainment giant.
Entertainment giant Paramount Skydance has kicked off a hostile takeover attempt for Warner Bros Discovery just days after the latter accepted a deal from Netflix.
In October, the Korean publisher Krafton – which is behind games such as PUBG: Battlegrounds and Inzoi, and whose studio portfolio includes Tango Gameworks, Unknown Worlds Entertainment, and Neon Giant – announced that it would be positioning itself as an "AI-first company." The firm said it would be "prioritizing AI as a central and primary means of problem-solving," a move that will involve a "complete" reorganization and the investment of 100 billion Korean won ($69.7 million) in a new GPU cluster.