Saudi Arabia's PIF will own over 93.4% of EA if the deal completes
Saudi Arabia's Public Investment Fund will allegedly own more than 93.4% of Electronic Arts if its acquisition of the company is successful.
Saudi Arabia's Public Investment Fund will allegedly own more than 93.4% of Electronic Arts if its acquisition of the company is successful.
Pikmin Bloom has topped $100 million in lifetime player spend since it launched four years ago.
Tencent has agreed to halt all promotion and testing of Light of Motiram as it prepares for a major court case next year.
Electronic Arts has added eight more patents to its Accessibility First Patent Pledge, including grapple assist technology, speech and audio generation tools, and improvements to its text size and contrast tool Fonttik.
The conclusion of SAG-AFTRA's 11-month strike brought some clarity to contracts for game actors in the US. The union won agreements on issues like pay scales and clear disclosure over the use of AI-generated digital replicas. The deal isn't perfect – not least because technology is developing faster than contract negotiations can keep up with – but it gave US-based talent a solid foundation at a time when in-game performances have become key elements of smash hits like Baldur's Gate 3.
A temporary independent body has launched to address "transparency, accountability, and ethical reform" in the UK games sector.
Games veteran Ron Gilbert has stopped developing his untitled RPG project, once described as "classic Zelda meets Diablo meets Thimbleweed Park."
Emmy-winning director Frederick E.O. Toye will contribute to Amazon's God of War adaptation.
Japanese game makers are struggling to locate affordable commercial fonts after one of the country's leading font licensing services raised the cost of its annual plan from around $380 to $20,500 (USD).
Chequered Ink, a UK company producing fonts, game assets, and indie games, has released a pack of 10,000 game assets "to give budding developers an alternative to AI."
Epic Games Store is the latest online storefront to withdraw support for the provocative indie game, Horses.
Developer Yacht Club Games has said it has reached a "make-or-break" point with the success of the company resting on its upcoming Mina the Hollower.
After sky-high sales through the COVID pandemic, growth in the games industry has dramatically levelled off over the past few years. But the big question is: Will that growth return? Or has the games industry now reached a state of maturity, where the market is essentially saturated? If the latter is the case, what will the future look like?
Almost a third of German games companies expect 2026 to be a better year for the industry than 2025.
Swedish developer Embark Studios has said that moving away from free-to-play in favour of a premium business model made the games "drastically easier" to design in some ways.
It can be difficult keeping track of the various comings and goings in the games industry, which is why we compile them in semi-regular round-ups.
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