Games Industry

It turns out Fortnite isn't the forever game after all | Opinion

2 days 5 hours ago

After several years in which almost weekly reports of drastic, sweeping layoffs at one company or another have become the depressing norm, we're all fairly accustomed to the pattern in the response. There's a measure of shock – not surprise any more, but still somehow shock because, really, this company, at this moment? – along with a deep well of sympathy for those affected, which we all have to balance against the scramble to understand exactly which parts of the business have been hit and what it might signal for the future.

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Rob Fahey

Starbreeze's Payday-focused future starts with a co-developed VR game

5 days 5 hours ago

In the last decade, Sweden's Starbreeze has very much become the Payday company. Payday 2, which launched in 2013 and has sold over 40 million units, helped the firm through its darkest days. The company bet the house on 2023's Payday 3, with middling results: the title debuted to mixed reviews and sales and player counts that were "significantly lower than we would like", prompting the creation of a "strike team" to turn the game's fortunes around.

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Alex Forbes-Calvin
Checked
8 hours 57 minutes ago

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