A programming note: we are now signing off until 2026. Some new articles will appear on the site over the festive period along with a few repeats, and there will be a couple of newsletters to highlight those – but otherwise the GamesIndustry.biz team has downed tools for 2025.
Permit us to toot our own horn for a brief moment. GamesIndustry.biz put out an incredible range of features in 2025, and with 2026 rapidly approaching, now seems like an opportune time to pick out some highlights. Below are some choice cuts that are well worth your time to revisit.
Investors in US publishing giant Electronic Arts have backed the company's acquisition by a consortium that includes the Saudi Arabia Public Investment Fund.
Netflix has long seen the strategic potential of gaming, but it's struggled on execution. After intially fruitless dabbling in triple-A, the focus under gaming leader Alain Tascan has been on broader appeal. This week has seen the announcement of an exclusive FIFA partnership and the acquisition of avatar creation platform Ready Player Me; both follow a year of steady development of its offering for kids, with age-appropriate mobile games now suggested in the platform's kid-friendly view. During my recent work analysing the company's strategy, I spoke to Lisa Burgess, GM Netflix Games (Kids) about how the streamer is thinking about play, discovery, and what comes next.
Netflix’s proposed acquisition of Warner Bros. has pulled attention toward studios, IP ownership, and the future of the entertainment industry at large. It’s a big deal, and we know it’s not driven by appetite for the Warner Bros. gaming arm which is considered “relatively minor” in the grand scheme of things. What has received far less attention is how Netflix’s own games strategy is evolving, and what the data now tells us about what is actually working inside the platform.
As the industry winds down for Christmas and the out-of-office autoreplies light up, it's time to turn to the comforting traditions that warm those winter nights.
Vince Zampella, who co-created the Call of Duty series and lead some of the most influential game development studios of the modern console era, has died in a car crash in California, according to a report by NBC Los Angeles.
Every year, we turn to a panel of trusted analysts to ask them what they expect to see in the industry in the year ahead, and ask them to assess their predictions from the previous year.
Join us as we journey back through 2025 via the biggest games industry news stories of the year, including massive takeover deals, the closure of historic studios, big hardware launches, big hardware reveals, and a lot of bother about tariffs.
The National Film and Television School (NFTS) is expanding its video games offering to include two new courses, an MA in Animation for Film and Games and a certificate in Indie Games Development.
It is customary – or at least preferred – to end the year on a positive note. Whatever trials and tribulations the past twelve months have brought, there’s always a silver lining worth celebrating, and nobody wants to head off to their mulled wine and mince pies with the sense of a dark cloud hanging over the industry in which they work.