Digital Bros. acquires Wuchang: Fallen Feathers IP for $4.6m
Digital Bros. has acquired the Wuchang: Fallen Feathers IP from developer Chengdu Lingze Technology Co. Ltd (also known as Leenzee) for around $4.6 million.
Digital Bros. has acquired the Wuchang: Fallen Feathers IP from developer Chengdu Lingze Technology Co. Ltd (also known as Leenzee) for around $4.6 million.
Finnish developer Housemarque will present a talk at this year's Nordic Game conference, focusing on the development of its latest title Saros.
Digital showcases have become a cornerstone of the modern publishing landscape. From State of Play to Wholesome Direct to Indie Fan Fest, among many others, there's one for every segment – and the Triple-I Initiative has become one of the most effectivel for indies. It was set up by French studio Evil Empire, which was born to keep Dead Cells going after the game's original developer, Motion Twin, wanted to move on to new projects. Alongside working on the likes of The Rogue Prince of Persia and Castlevania: Belmont's Curse, the company puts together the 45-minute Triple-I initiative showcase every April.
Skill shortages in the UK games industry have eased after the sector's steepest decline. However, some studios still face challenges due to a lack of qualified candidates and changing skill requirements.
You might not have heard of the name Story Kitchen, but you've definitely heard of the movies and TV shows it's been involved with. The production company specialises in adaptations of video games, and its list of projects includes the Sonic the Hedgehog movies and both the live-action and animated Tomb Raider TV series, as well as upcoming TV and film projects based on Vampire Survivors, Life is Strange, Grow a Garden, Streets of Rage, Just Cause, Sifu, Kingmakers, Shinobi, House of the Dead, Split Fiction, and many more.
A supermajority of Magic: The Gathering Arena developers have announced plans to unionise with the Communications Workers of America (CWA).
Capcom has revised its FY25 earnings forecast, citing stronger-than-expected performance from Resident Evil: Requiem.
The organisers of this year's Game Republic New Horizons conference have announced their second speaker: Rebecca Lautner, chief business officer at Landfall.
Into Games has opened its applications for IG50, the annual program that recognizes "50 of the most talented yet-to-be-hired people in UK games from working-class and low-income backgrounds."
Xbox boss Asha Sharma has admitted that the ongoing memory shortage crisis will likely impact the price point of its next hardware iteration.
Fortnite has agreed to refund any player who purchased an item connected to alleged child abuser and murderer, D4vd.
The runaway success of hit games created on user-generation platforms, chiefly Roblox, is increasingly attracting investment from venture capital and publishers who previously backed PC and console games, says investment firm Double Black Capital, who say that major publishers won't be far behind.
Call it a strategic retreat. A couple of years after the gung-ho announcement that Call of Duty would be avaliable to Game Pass subscribers on launch day, Microsoft has climbed down from that commitment.
Benoit Richer has left Ubisoft to co-found Servo Games, a new independent studio based in Quebec.
Warsaw-based developer People Can Fly has acquired Cooldown Games for an undisclosed amount.
The video games sector is no stranger to charity. Industry organisations like GamesAid and SpecialEffect are long-established, in addition to the speedrunning event Games Done Quick, Yogscast's Jingle Jam and Humble Bundle (owned by GamesIndustry.biz parent IGN Entertainment) that have seen developers, publishers and content creators raising money for a variety of good causes.
It's Friday, so we have another episode of the pre-alpha GamesIndustry.biz Podcast. Once again I'm joined by Lewis Packwood to discuss the main issues of the week, which is to say Xbox: specifically, the decision to pull Call of Duty out of Game Pass and cut its price. It's a big decision, and we have some data to suggest the thinking behind it.
Matthew Tighe's company Do Games has spent the best part of the last decade porting games to consoles, including titles like Cult of the Lamb and Art of Rally. His new venture, Gameworks, aims to take all of the knowledge gleaned from that effort and apply it to making developers' lives a little easier.
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