Games Industry
"Can we meaningfully predict how things go?" How AI could shape how publishers invest
"We will support Dead by Daylight as long as we can" – How Behaviour evolved the horror hit into a live-service success
Back when Behaviour Interactive commissioned mock reviews for Dead by Daylight, the feedback they received led them to forecast the game would sell just 300,000 copies over its lifetime.
Crown prince of Saudi Arabia's Electronic Gaming Development Company acquires 5% stake in Capcom
The crown prince of Saudi Arabia's Electronic Gaming Development Company (EGDC) has acquired a 5% stake in Capcom.
Hasbro CEO thinks the video game industry needs to "think about things differently"
Hasbro CEO, Chris Cocks, believes the video game industry needs to "think about things differently."
Google Play launches "buy once, play anywhere" on select paid games
Google Play has announced a slew of new features to improve the discoverability and purchase appeal of its PC and mobile games.
Bombshell judgment demands Krafton immediately reinstate ousted CEO and return his authority over Subnautica 2
In a bombshell ruling, a court has ordered Krafton to reinstate former Unknown World CEO Ted Gill, return control of the early access release of Subnautica 2, and extended the terms under which he and his team can secure its contentious $250 million bonus.
Biting the silver bullet: AI in the games industry in 2026 and beyond | Opinion
Dr Tommy Thompson is the founder and director of AI and Games, and was formerly an AI researcher and university lecturer in game development. Tommy co-founded Game AI Events CIC in 2024: a non-profit organisation hosting events for game AI professionals.
What place will AI have in game development?
Welcome to AI Week
This week we're kicking off a new editorial format on GamesIndustry.biz: a series of articles, interviews, and research on the most significant issues in the industry, and their impact on developers, publishers and players. For the debut, there was only one candidate: artificial intelligence.
Gaming Copilot coming to current-gen Xbox consoles in 2026
Microsoft's Gaming Copilot AI assistant will be available on current-gen Xbox consoles this year.
GDC Festival of Gaming 2026 attendance drops 30% to 20,000 visitors
This year's GDC Festival of Gaming saw a 30% decline in visitors, resulting in a total of 20,000 attendees.
Warner Bros Montréal reportedly hit with staff cuts
Embark Studios head Patrick Söderlund explains how Arc Raiders was made on "a quarter of the budget" of a AAA title
Will there actually be any such thing as a Project Helix "native" game? | Opinion
Microsoft's decision to go ahead with its GDC keynote this week, at which it began the dance-of-the-seven-veils process of lifting the wraps on its next-generation console hardware, was somewhat surprising. When the leadership of the Xbox division was reshuffled a few weeks ago, there was an implication that this would signal strategic changes as well, especially around the positioning and role of the Xbox console in the wider gaming strategy – changes which are unlikely to have even been finalised yet, much less reflected in the GDC presentation.
Larry Hryb joins Commodore International Corporation as community development consultant
Larry Hryb has been appointed community development consultant at Commodore International Corporation.
Roblox and Minecraft players are less likely to play traditional AAA video games
The latest report from data firm Newzoo shows that there is little overlap between players of Roblox and Minecraft and players of more traditional AAA hits.
BAFTA Game Awards 2026 nominations revealed, Clair Obscur: Expedition 33 leads in 12 categories
The 2026 BAFTA Awards nominations have been revealed, with Clair Obscur: Expedition 33 receiving 12 nominations, including Best Game.
Clair Obscur: Expedition 33 wins Game of the Year at Game Developers Choice Awards 2026
The 26th annual Game Developers Choice Awards took place last night, with Clair Obscur: Expedition 33 securing five accolades including Game of the Year.
PEGI's loot box rule changes are welcome, but they should be retrospective | Opinion
Leon Y. Xiao of Beclaws, the author of GameIndustry.biz's annual Loot Box State of Play feature, gives his opinion on PEGI's landmark decision over loot boxes, whereby from June onwards, games submitted for classification that contain paid random items will be rated PEGI 16.
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