Games Industry

How Evil Empire makes one of the most effective indie showcase events – while juggling Castlevania, live ops, and building its own IP

2 weeks ago

Digital showcases have become a cornerstone of the modern publishing landscape. From State of Play to Wholesome Direct to Indie Fan Fest, among many others, there's one for every segment – and the Triple-I Initiative has become one of the most effectivel for indies. It was set up by French studio Evil Empire, which was born to keep Dead Cells going after the game's original developer, Motion Twin, wanted to move on to new projects. Alongside working on the likes of The Rogue Prince of Persia and Castlevania: Belmont's Curse, the company puts together the 45-minute Triple-I initiative showcase every April.

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Alex Forbes-Calvin

"There was that period in time, pre-Sonic, where it was, 'You're so lucky that Hollywood is even looking at you'"

2 weeks 1 day ago

You might not have heard of the name Story Kitchen, but you've definitely heard of the movies and TV shows it's been involved with. The production company specialises in adaptations of video games, and its list of projects includes the Sonic the Hedgehog movies and both the live-action and animated Tomb Raider TV series, as well as upcoming TV and film projects based on Vampire Survivors, Life is Strange, Grow a Garden, Streets of Rage, Just Cause, Sifu, Kingmakers, Shinobi, House of the Dead, Split Fiction, and many more.

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Lewis Packwood

"More charities than ever are looking at games": Meet Cause+Select, the platform linking the games industry to top charities

2 weeks 3 days ago

The video games sector is no stranger to charity. Industry organisations like GamesAid and SpecialEffect are long-established, in addition to the speedrunning event Games Done Quick, Yogscast's Jingle Jam and Humble Bundle (owned by GamesIndustry.biz parent IGN Entertainment) that have seen developers, publishers and content creators raising money for a variety of good causes.

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Alex Forbes-Calvin

Tools to tell if your game is broken

2 weeks 5 days ago

Matthew Tighe's company Do Games has spent the best part of the last decade porting games to consoles, including titles like Cult of the Lamb and Art of Rally. His new venture, Gameworks, aims to take all of the knowledge gleaned from that effort and apply it to making developers' lives a little easier.

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Lewis Packwood
Checked
14 hours 59 minutes ago

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