Report: Bungie planning "significant" layoffs as Destiny 2 development ends
Bungie is planning significant staff cuts after ending development of live-service shooter Destiny 2, according to reporting by Bloomberg's Jason Schreier.
Bungie is planning significant staff cuts after ending development of live-service shooter Destiny 2, according to reporting by Bloomberg's Jason Schreier.
Strauss Zelnick is not going to say anything substantial about GTA 6. This is something he has a great deal of practice at. Every journalist and analyst presses him on the topic whenever he makes himself available, which has been increasingly often; our conversation is taking place in a side room at iicon, where he was one of the headline speakers; he's also been showing up at events and on TV. He has a lot to talk about: Take-Two stands in increasing isolation as a successful publicly-traded major game publisher, while its peers are acquired or struggling. It continues to ship successful PC and console games, and has a powerful mobile arm in Zynga that now represents half of its revenues.
US-based games PR firm Fortyseven Communications will open a London office and integrate its sister agency, Indigo Pearl.
Studio Reset, a new Canadian indie studio, has been founded by veteran developers from BioWare, Inflexion Games, and Timbre Games.
Ubisoft has released its financial results for the full 25-26 fiscal year, reporting a sharp decline in revenue and net bookings, down 21.8% and 17.4% year-over-year (YoY), respectively, due to the "softer new release schedule" and new operating model.
Xbox CEO Asha Sharma has made further changes to the brand's leadership team, appointing industry analyst Matthew Ball as chief strategy officer and Scott Van Vliet as chief technology officer. Ball is a venture partner, advisor and investor who has become well-known for his annual industry reports and wrote a well-received book on the metaverse; Van Vliet had recently served as a corporate VP overseeing Azure AI infrastructure.
Clair Obscur: Expedition 33 and Ghost of Yōtei lead the nominations at this year's Develop:Star Awards 2026.
Tomodachi Life: Living the Dream led Circana's US charts in April, generating over $41 million in combined physical and projected digital sales.
Embracer Group's former CEO Lars Wingefors has stated that the decision to spin off Fellowship Entertainment "represents the most effective long-term solution."
Embracer Group has released its fourth quarter and full-year financial results, along with plans to spin off Fellowship Entertainment as a new publicly listed company.
Wizards of the Coast has ended its publishing agreement with Giant Skull, leading to the cancellation of an action-adventure game set in the Dungeons & Dragons universe.
Valve has updated its tagging system on Steam, introducing 17 new classifications, eliminating 28, and consolidating or renaming several others.
Fortnite has returned to Apple's App Store worldwide, except in Australia, amid expectations that US federal courts will require Apple to disclose its fee structure.
UK publisher Fireshine Games has scored a smash hit with the chaotic cyberpunk cowboy romp Far Far West, developed by French studio Evil Raptor. The game shifted 250,000 units in 48 hours after launching in Steam Early Access on April 28, going on to surpass the one million mark over the next two weeks.
Fireshine Games, the publisher behind Steam hit Far Far West, has said it won't work with developers that use generative AI art.
Gamecity Hamburg has selected five digital games to receive up to €80,000 each in non-repayable grants from its latest Prototype Funding Round.
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