Games Industry

"We now have a clear vision for how Sumo fits into the new world" – inside the slimmed-down Sumo Digital

3 weeks 4 days ago

Five years ago, Sumo was relentlessly expanding into a UK publishing powerhouse. After years of successful work-for-hire and co-development work on titles from Dead Island to Sackboy: A Big Adventure, the company steadily acquired other studios, including co-dev specialists Red Kite, Lab42, and PixelAnt and indie teams The Chinese Room and Auroch Digital. A push into developing its own IP began with 2017's Snake Pass, born from an internal game jam, and in 2021 it launched Canadian dev Timbre Games and in-house publishing label Secret Mode.

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Jon Hicks

Pokémon Pokopia | Critical Consensus

3 weeks 5 days ago

Over the past three decades, Pokémon have found their way into almost every genre, and with Pokémon Pokopia, the franchise finally gets the life-sim treatment. The game sees players controlling a Ditto imitating a human to bring life and Pokémon back to a desolate world.

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Sophie McEvoy

Xbox's new boss could herald the changes the division needs | Opinion

1 month ago

As the dust settles on the overhaul of Xbox's top leadership, two sentiments come through very clearly from almost all of the coverage and conversation around the change. The first is genuine warmth for Phil Spencer, whose tenure as CEO of Microsoft Gaming was not without missteps, but whose personal commitment and passion for Xbox and video games was never in question. The second is deep trepidation for the future of Microsoft's engagement with gaming.

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Rob Fahey
Checked
3 hours 30 minutes ago

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