Embracer-owned Eidos-Montréal reportedly hit with more layoffs
Eidos-Montréal, the Embracer-owned studio behind Marvel's Guardians of the Galaxy, has allegedly been hit with yet more layoffs, following earlier cuts in March.
Eidos-Montréal, the Embracer-owned studio behind Marvel's Guardians of the Galaxy, has allegedly been hit with yet more layoffs, following earlier cuts in March.
Hideo Kojima has been announced as the first keynote speaker at GDC Festival of Gaming 2026.
BAFTA has released its annual membership data for film, television, and games, and has reached three of its diversity targets originally set in 2020.
Saudi Arabia's Public Investment Fund will allegedly own more than 93.4% of Electronic Arts if its acquisition of the company is successful.
Pikmin Bloom has topped $100 million in lifetime player spend since it launched four years ago.
Tencent has agreed to halt all promotion and testing of Light of Motiram as it prepares for a major court case next year.
Electronic Arts has added eight more patents to its Accessibility First Patent Pledge, including grapple assist technology, speech and audio generation tools, and improvements to its text size and contrast tool Fonttik.
The conclusion of SAG-AFTRA's 11-month strike brought some clarity to contracts for game actors in the US. The union won agreements on issues like pay scales and clear disclosure over the use of AI-generated digital replicas. The deal isn't perfect – not least because technology is developing faster than contract negotiations can keep up with – but it gave US-based talent a solid foundation at a time when in-game performances have become key elements of smash hits like Baldur's Gate 3.
A temporary independent body has launched to address "transparency, accountability, and ethical reform" in the UK games sector.
Games veteran Ron Gilbert has stopped developing his untitled RPG project, once described as "classic Zelda meets Diablo meets Thimbleweed Park."
Emmy-winning director Frederick E.O. Toye will contribute to Amazon's God of War adaptation.
Japanese game makers are struggling to locate affordable commercial fonts after one of the country's leading font licensing services raised the cost of its annual plan from around $380 to $20,500 (USD).
Chequered Ink, a UK company producing fonts, game assets, and indie games, has released a pack of 10,000 game assets "to give budding developers an alternative to AI."
Epic Games Store is the latest online storefront to withdraw support for the provocative indie game, Horses.
Developer Yacht Club Games has said it has reached a "make-or-break" point with the success of the company resting on its upcoming Mina the Hollower.
After sky-high sales through the COVID pandemic, growth in the games industry has dramatically levelled off over the past few years. But the big question is: Will that growth return? Or has the games industry now reached a state of maturity, where the market is essentially saturated? If the latter is the case, what will the future look like?
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