Games Industry

Mobygames announces new suite of pro tools for users to maintain their career profile, find jobs and see industry insights

4 days 4 hours ago

Atari-owned industry database MobyGames has launched a new suite of tools for industry professionals, including rich profiles for people to record and share their career progress and achievements, and access to "personalized Job postings, insights and industry tracking." The service launches today as a free beta, with certain features to be paywalled at final launch.

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Jon Hicks

Valve's Steam Machine price starts at $1049 / £879; original pricing "no longer viable" due to hardware supply issues

5 days 21 hours ago

Steam has announced pricing and extremely limited availability for the Steam Machine, the desktop/living room sibling of the successful Steam Deck. It will be available in 512GB and 2TB versions, priced at $1,049 USD / £879 GBP and $1,349 USD / £1,149 GBP, and availability will be determined by a lottery system that opens today.

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Jon Hicks

"You just look at the number and go, 'What happened?'" – The developers of RV There Yet? on their surprise, multi-million selling success

5 days 23 hours ago

When Nuggets Entertainment set out to build RV There Yet? from a game jam project to full release, co-founder and CEO Tim Badylak thought it "might sell 20,000 or so units in a year." That estimate turned out to be spectacularly conservative: the cooperative recreational vehicle adventure actually sold two million units in eight days.

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Lewis Packwood

As AI costs rise, there’s little evidence of major utility in game development | Opinion

1 week 1 day ago

It’s been almost impossible to avoid the conversation about Generative AI in the games industry over the past couple of years. No matter which side you fall on personally – from starry-eyed evangelists, via the cautiously interested and the ethically concerned, all the way to the hard-bitten harbingers of dystopia – the discussion itself has never been off the agenda.

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Rob Fahey

"We're not trying to replace it. This is very much a love letter": Why Crystal Dynamics is remaking the original Tomb Raider (again)

1 week 2 days ago

The future of Tomb Raider begins with a return to its past. Crystal Dynamics announced a brand new Tomb Raider in 2022 alongside a publishing deal with Amazon, promising a new single-player narrative-driven title built in Unreal Engine 5. This was subsequently revealed to be Tomb Raider Catalyst, a game set at the furthest point in the franchise timeline that attempts to unify all of the different versions of Tomb Raider we've had so far. That's currently set to release in 2027.

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Alex Forbes-Calvin
Checked
5 hours 33 minutes ago

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