Games Industry
Tightening immigration rules will impact the games industry in 2026
With the games industry increasingly dependent on access to global talent, immigration policy changes expected in both the United States and the United Kingdom in 2026 are set to influence how studios recruit, relocate and retain critical personnel. On both sides of the Atlantic, rising scrutiny, evolving review standards and new forms of vetting are shaping a more complex mobility environment – one that may materially affect project planning, hiring strategies and the movement of creative and technical specialists.
Roblox reports significant growth for 2025, hitting $4.9bn in revenue
Roblox has published its financial results for Q4 and its fiscal year ended December 31, 2025, reporting massive gains in revenue and bookings that "significantly exceeded" its guidance and long-term targets.
Baldur's Gate to be adapted into HBO series
HBO has greenlit a Baldur's Gate TV series, helmed by The Last of Us showrunner Craig Mazin.
MachineGames on being part of Microsoft, going back to the office, and Wolfenstein 3
Jerk Gustafsson, studio director at MachineGames, is excited about the company's new office in Sundsvall, which is around three and a half hours north of the company's headquarters in Uppsala, Sweden. "We have had a few programmers from that area working for us for a long period of time, amazing talent. And then we started to work with a couple of more guys up there, and eventually we ended up feeling that, well, we have so many people that are working from up there now, so we might just provide them with a small office space."
MachineGames asking more staff to move to full-time office work
Indiana Jones and Wolfenstein developer MachineGames is "moving more and more" to working in the office full-time, studio director Jerk Gustafsson has told GamesIndustry.biz, having asked senior staff be in the office five days a week.
Ghost of Yōtei boosts Sony's Q3 results, "significantly contributed" to 6% rise in digital game revenue
Ghost of Yōtei "significantly contributed" to Sony's third quarter financial results, with digital game and add-on content revenue rising 6% to ¥761.5 billion ($4.8 billion).
AppMagic data shows mobile games growth slowed down in 2025
Data firm AppMagic has published new research showing that growth in the mobile games market is slowing down.
Neon Doctrine co-founders return with new developer services firm Goldpact Goblins
The two founders of East Asian-focused publisher Neon Doctrine, who left the firm after it was absorbed by Raw Fury last year, have announced a new "developer services" firm called Goldpact Goblins. Vladislav Tsopljak and Iain Garner founded the company in January and say that they have already struck development deals with six developers in China, Indonesia, Malaysia and Korea. Gordon Van Dyke, who also left Raw Fury and recently resurrected Kingdom Two Crowns developer Stumpysquid, is serving a publishing advisor.
Valve updates hardware launch timing due to component pricing
UK co-development house Sumo Digital announces redundancies
Tencent-owned co-development studio Sumo Digital has announced a redundancy process, with an unspecified number of staff at risk. Employees were told this morning.
PS5 unit sales drop during holiday period, Q3 hardware revenue down 15% to $3.9bn
Sony has reported its financial results for the nine months ended December 31, 2025, experiencing a 21% increase in operating income overall.
Games for Change announces partnership with London Games Festival
New York-based non profit organisation Games for Change is coming to the UK in a new partnership with London Games Festival.
Taipei Game Show 2026 welcomed "record-breaking" crowds and almost 400,000 visits | News-in-Brief
Obsidian boss says there are no plans for The Outer Worlds 3 following missed targets for the 2025 sequel
Obsidian Entertainment will not be making a third The Outer Worlds game after the 2025 sequel missed its sales forecasts.
Ares Interactive's "AI-enabled development, marketing, and live-ops" secures $70m in Series A Funding
Ares Interactive has raised $70 million in a new Series A round to build "a new generation of player-loved franchises."
Roblox debuts tool for players to AI-generate interactive in-game objects, promises "full scene generation" is coming
Roblox has announced a beta tool which enables users to create interactive 3D models from text prompts, an upgrade to its existing 3D asset generation tool revealed last year. The feature was announced in a blog post.
Build a Rocket Boy announces "reset" as part of new update and marketing push for MindsEye
Build a Rocket Boy has announced a "new phase of ongoing development" for its troubled open-world game MindsEye, marking the company's first notable PR push since the game's launch in June, but arriving alongside fresh controversy around the studio's founder.
EA net bookings jump 38% to over $3bn following Battlefield 6 launch
Electronic Arts has announced the preliminary results of its third fiscal quarter, reporting a 38% jump in net bookings to over $3 billion following the successful launch of Battlefield 6.
A Sea of Remnants studio visit offers a rare glimpse inside NetEase
With the pirate-themed Sea of Remnants, Joker Studio and NetEase are staking a claim not just for their approach to design, but on what is possible in both the genre for storytelling, and the cross-market potential for monetizing their work beyond the game itself.
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