NCsoft makes majority investment in Singapore mobile publisher Indygo
Korean games giant NCsoft has made a majority investment in Singapore mobile publisher Indygo Group.
Korean games giant NCsoft has made a majority investment in Singapore mobile publisher Indygo Group.
Investors in US publishing giant Electronic Arts have backed the company's acquisition by a consortium that includes the Saudi Arabia Public Investment Fund.
Netflix has long seen the strategic potential of gaming, but it's struggled on execution. After intially fruitless dabbling in triple-A, the focus under gaming leader Alain Tascan has been on broader appeal. This week has seen the announcement of an exclusive FIFA partnership and the acquisition of avatar creation platform Ready Player Me; both follow a year of steady development of its offering for kids, with age-appropriate mobile games now suggested in the platform's kid-friendly view. During my recent work analysing the company's strategy, I spoke to Lisa Burgess, GM Netflix Games (Kids) about how the streamer is thinking about play, discovery, and what comes next.
Netflix’s proposed acquisition of Warner Bros. has pulled attention toward studios, IP ownership, and the future of the entertainment industry at large. It’s a big deal, and we know it’s not driven by appetite for the Warner Bros. gaming arm which is considered “relatively minor” in the grand scheme of things. What has received far less attention is how Netflix’s own games strategy is evolving, and what the data now tells us about what is actually working inside the platform.
As the industry winds down for Christmas and the out-of-office autoreplies light up, it's time to turn to the comforting traditions that warm those winter nights.
Vince Zampella, who co-created the Call of Duty series and lead some of the most influential game development studios of the modern console era, has died in a car crash in California, according to a report by NBC Los Angeles.
Every year, we turn to a panel of trusted analysts to ask them what they expect to see in the industry in the year ahead, and ask them to assess their predictions from the previous year.
Join us as we journey back through 2025 via the biggest games industry news stories of the year, including massive takeover deals, the closure of historic studios, big hardware launches, big hardware reveals, and a lot of bother about tariffs.
The National Film and Television School (NFTS) is expanding its video games offering to include two new courses, an MA in Animation for Film and Games and a certificate in Indie Games Development.
The developer of Clair Obscur: Expedition 33, Sandfall Interactive, is not going to be expanding despite the game's massive success.
The president of Blizzard, Johanna Faries, has said that the company is in a position to deliver "reliable cadences of launches."
Conditions remain tough in the games industry, and layoff figures were still high in 2025, although down from their peak in 2024.
It is customary – or at least preferred – to end the year on a positive note. Whatever trials and tribulations the past twelve months have brought, there’s always a silver lining worth celebrating, and nobody wants to head off to their mulled wine and mince pies with the sense of a dark cloud hanging over the industry in which they work.
Riot Games has announced a substantial overhaul to League of Legends after the 2026 season, including a new client, visuals, and game modes.
An economically turbulent year has continued to put pressure on the gaming industry, with major platform holders cementing a minimum retail price of $70 for AAA titles.
This year's Game Awards broke viewership records, bringing in an estimated 171 million global livestreams during its full broadcast last week.
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