The games industry will be recognised in the 2026 UK Standard Industrial Classification (SIC) framework, providing video game development and publishing with dedicated four-digit codes to accurately reflect the scale of the sector.
Take-Two Interactive has published its financial results for its third fiscal quarter, recording increases of 25% and 28% in net revenue and bookings respectively.
It's been a difficult week for Take Two Interactive. The company was one of many game publishers which saw their stock plunge following the debut of Google's AI Genie tool last week, with investors concerned that instantly-generated "playable worlds" would compete with traditional game releases.
Take-Two Interactive CEO Strauss Zelnick has told GamesIndustry.biz that the company is making extensive use of AI and "always has", but said it was deployed in tools rather than creativity, and "generative AI has zero part in what Rockstar Games is building" for GTA 6.
Steve Allison, GM of the Epic Games Store, is adamant that the vision was never to unseat Steam as the dominant player. "Steam is a huge part of the PC ecosystem," he says. "It's not going away. We're not going to topple Steam."
Epic has claimed a 57% YoY increase in third-party game revenue on the Epic Games Store, a 4% increase in time spent in third-party games and a record level of 78 million monthly active users in December, in a blog post summarising its performance for 2025. The store now lists over 6,000 games.
Tim Browne is CPO and co-founder of the video game funding initiative Bright Gambit. Until 2024, he was a creative director at Avalanche Studios Group, and prior to that he held positions at King, Ubisoft, and Codemasters.
Quality assurance workers at Blizzard in Albany, New York, and Austin, Texas, have overwhelmingly voted to ratify a union contract at parent company, Microsoft.
Entertainment site IGN has announced its seventh digital Fan Fest event, comprising two days of livestreamed announcements, interviews and trailers for games, TV and movies. GamesIndustry.biz is owned by IGN parent company IGN Entertainment.
Update February 11, 2026: Intrepid Studios stated on 31st January that the studio was closing and 210 staff would lose their jobs on February 2nd. The company reported this to California authorities under the terms of the state's WARN act. A US law firm has commenced an "investigation" into challenging the layoffs, on the basis that the firm did not give employees sufficient notice of the closure.
A low-budget horror film based on indie game Iron Lung earned $21.5 million on its opening weekend, thanks to the involvement of YouTuber Mark Fischbach, better known as Markiplier. Its success, off a reported production budget of $3 million, points to the significant transmedia potential of even smaller game adaptations.
Poppy Playtime was released on Steam in 2021, tasking players with exploring an abandoned factory stuffed with terrifying toy-like creatures, including the iconic, blue-haired Huggy Wuggy. It quickly became a phenomenon: according to Video Game Insights, the game has sold around 3.2 million units on Steam alone, with millions more players on console and mobile.
Microsoft's latest financial results make for grim reading for anyone invested – emotionally or otherwise – in the future of Xbox. The headline figure is that revenue from the company's gaming operations fell by 9% year-on-year in the three months from October to December last year, but within that is the really dramatic figure: a 32% crash in hardware revenue.