Games Industry
GDC confirms return to San Francisco in 2027
GDC will be returning to San Francisco in 2027, despite ongoing concerns over the cost of attendance and widespread anxiety from international visitors over visiting the USA.
IGN Entertainment is exclusive media sponsor for Nite to Unite 2026
IGN Entertainment is the exclusive media partner for this year's Nite to Unite fundraiser. The event supports the ESA Foundation's work to advance diverse and underrepresented voices in the games industry.
Electronic Arts is laying off workers at the Battlefield 6 studios
A guide to identifying cheating in online video games in 2026
Slay the Spire 2 hits nearly 575,000 concurrent players, almost beating Silksong's record
Mega Crit's deck-building sequel Slay the Spire 2 hit a peak of 574,638 concurrent players on Sunday according to SteamDB, almost equalling the high of 587,150 concurrent players set by Hollow Knight: Silksong in 2025.
NetEase cuts funding to Gang of Dragon dev Nagoshi Studio
Nintendo of America sues US government over tariffs
Nintendo of America has filed a lawsuit against the US government over the "initiation and administration of unlawful trade measures" last year.
Game Republic New Horizons establishes new advisory board
Industry event Game Republic New Horizons has established a new international advisory board to help shape its 2026 conference.
The logic of platform exclusivity remains undefeated | Opinion
While a great many things have changed in the games business in the past few decades, certain basic principles remain unyielding. One of those is the simple idea that games sell hardware – that while there may be a small, devoted audience who'll buy a new gaming device out of brand loyalty or curiosity, the vast majority of consumers buy games hardware because they need it for specific games that they want to play.
Sales data indicates Sony's PS5 ports are increasingly losing audience share on PC, but only because of release timing
Following a Bloomberg report that Sony will no longer be publishing first-party PS5 games on PC, which suggested the decision was driven in part by poor sales for recent titles released on a platform, an analysis by Newzoo for GamesIndustry.biz has suggested the company's release strategy limited its reach on PC.
GDC Awards 2026 to recognise Don Daglow and Rebecca Heineman
Organisers of the Game Developers Choice Awards have revealed the recipients for this year's Lifetime Achievement and Ambassador accolades.
How Steam changes and a China strategy helped TinyBuild's The King is Watching hit 500k sales
Roguelite kingdom builder The King is Watching, from Serbian developer Hypnohead and publisher TinyBuild, has shifted over 500,000 copies since its release in July 2025.
Next-gen Xbox console, codenamed Project Helix, will play PC games
Xbox CEO Asha Sharma has confirmed its next-gen console, codenamed Project Helix, will play both Xbox and PC games.
Battlefield 6 takes home Game of the Year at UKIE Video Game Awards 2026
The UKIE Game Awards 2026 took place last night, with Battlefield 6 winning UK Game of the Year and best PC game.
Mario Kart Live: Home Circuit dev Velan Studios opens office in Toronto
Cheer Games raises $4.5m in pre-seed funding
New VR publisher launched to help devs innovate and survive until VR's "true breakout moment" arrives
Industry veteran and XR specialist Kevin Joyce has launched Evolution Publishing to support indie studios as they navigate the VR gaming landscape. And although he acknowledges that things are tough for VR studios right now, especially following Meta's recent cuts, he thinks the long-term future is much brighter – if studios can get there.
Pitchify launches new service to connect developers and publishers
Online marketplace Pitchify has launched a new service to match developers with suitable publishers.
nDreams announces restructuring with "significant" staff reduction, two studios closed
UK VR specialist nDreams has announced a wide-ranging restructuring that will include a "significant reduction in overall staffing levels" and the closure of two of its internal studios. A consultation process was started with staff today.
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